Sphynx Cat

I created a "synthetic" Gaussian splat model from one of my earlier digital scuplts. I sculpted this model in ZBrush and textured it in Marmoset Toolbag. To create the image sequence for training the Gaussian splat model, I imported the model into Blender and generated 80 virtual cameras aimed at it using the Camera Array Tool from Olli Huttunen. Each camera rendered a unique perspective, resulting in an image sequence of 80 images.

Next, I trained the Gaussian splat model in Postshot using this image sequence. The results are fantastic—I'm impressed by how faithfully the Gaussian splat method preserved the intricate details of the original sculpture. Because Gaussian splat models are view-dependent, each angle accurately represents surface details such as reflections and shiny and matte areas.

Additionally, the compact file sizes make Gaussian splat models a practical and efficient solution for showcasing 3D digital content online. For 3D artists, this approach can offer an engaging and interactive way to present their portfolios to audiences.

You can explore more stunning Gaussian splat models at https://superspl.at.